A passionate designer that takes joy in crafting beautiful products while putting smiles on the faces of everyday people.
I'm excited to take on whatever comes my way as I dive deeper into this crazy, wonderful world of digital product design.
Photo by @joejones_media
Keeping it interesting
Whether it’s in the office, on the board, or on the strings, I love to be creative and it fuels how I see the world. After hours I like to keep myself busy with things that interest and challenge me.
Oversaw and executed significant UX-focused overhauls of 4+ major product surfaces (“The Visualizer,” data upload, “The Analysis Toolkit,” and a navigation overhaul, etc.) with measurable impact on the user experience.
Collaborated often and effectively with engineering, product, and business teams to launch 20+ new features and/or continuous product improvement projects of all sizes.
Owned UX-focused projects from start to finish; engaging in scope definitions, user-goal identification, iterative concept development via user-flows/information hierarchies/sketching/wireframing, design validation via prototypes/usability testing, and establishing standard procedures for design <> development handoff.
First Enable Medicine product designer and UX lead for all user-facing product surfaces. Strategizing long-term design direction for the cloud-based Enable Medicine products.
Initiated the push for and subsequent management of an internal design system to boost design/development efficiency and establish unified usability, look, and feel throughout product experiences (includes component library, usage guidelines, branding guide, color palettes, typography libraries, custom icon library).
Incorporated UX best practices into the standard feature development cycle, including early stage user input and usability testing with low, mid, and high-fidelity prototypes before launch.
Raven.ai
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Product Designer
Dec 2020 - Aug 2022
/
Remote
Formally establish first company design system to promote robust and consistent product design and development in the future.
Redesigned Raven.ai’s Sense™️ product from the ground up to durastically improve user experiences, system-user communication, and refined visual appearance and intuitiveness.
Manage user experience and interaction design decisions accross multiple product platforms, physical environments and devices.
Sense-It!
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UI Designer & Animator
May - Nov 2020
/
Ottawa, Canada
Designed Sense-It!'s browser-based educational sandob-style learning tool, brought educational content from the class curriculum to life through app-style engagement. More information available upon request.
Luminis
/
Industrial Design Intern
Oct 2018 - Mar 2019
/
Montreal, Canada
Contributed to the design and development process of commercial lighting products throughout all stages of the design process.
Designed my own Luminis product; engaging in market research, concept ideation, iterative development, prototype testing, and design for manufacturing.
Created contextual product renderings & graphic/marketing material for new and upcoming Luminis products.
Oversaw and executed significant UX-focused overhauls of 4+ major product surfaces (“The Visualizer,” data upload, “The Analysis Toolkit,” and a navigation overhaul, etc.) with measurable impact on the user experience.
Collaborated often and effectively with engineering, product, and business teams to launch 20+ new features and/or continuous product improvement projects of all sizes.
Owned UX-focused projects from start to finish; engaging in scope definitions, user-goal identification, iterative concept development via user-flows/information hierarchies/sketching/wireframing, design validation via prototypes/usability testing, and establishing standard procedures for design <> development handoff.
First Enable Medicine product designer and UX lead for all user-facing product surfaces. Strategizing long-term design direction for the cloud-based Enable Medicine products.
Initiated the push for and subsequent management of an internal design system to boost design/development efficiency and establish unified usability, look, and feel throughout product experiences (includes component library, usage guidelines, branding guide, color palettes, typography libraries, custom icon library).
Incorporated UX best practices into the standard feature development cycle, including early stage user input and usability testing with low, mid, and high-fidelity prototypes before launch.
Raven.ai
/
Product Designer
Dec 2020 - Aug 2022
/
Remote
Formally establish first company design system to promote robust and consistent product design and development in the future.
Redesigned Raven.ai’s Sense™️ product from the ground up to durastically improve user experiences, system-user communication, and refined visual appearance and intuitiveness.
Manage user experience and interaction design decisions accross multiple product platforms, physical environments and devices.
Sense-It!
/
UI Designer & Animator
May - Nov 2020
/
Ottawa, Canada
Designed Sense-It!'s browser-based educational sandob-style learning tool, brought educational content from the class curriculum to life through app-style engagement. More information available upon request.
Luminis
/
Industrial Design Intern
Oct 2018 - Mar 2019
/
Montreal, Canada
Contributed to the design and development process of commercial lighting products throughout all stages of the design process.
Designed my own Luminis product; engaging in market research, concept ideation, iterative development, prototype testing, and design for manufacturing.
Created contextual product renderings & graphic/marketing material for new and upcoming Luminis products.